In a rage, a barbarian gains phenomenal strength and durability but becomes reckless and less able to defend himself.
He also gains immunity to critical hits, regeneration equal to half his barbarian levels, and 5% immunity to physical damage for every five barbarian levels.Rage lasts for 7 Constitution bonus (including bonus from rage) Class Levels in rounds.Rage lasts for 3 Constitution bonus (including bonus from rage) rounds.After rage expires, the barbarian is tired and suffers -2 Strength, -2 Dexterity, and a -10% movement penalty for 5 rounds.This guide chiefly recommends a power attacking, improved initiative, raging vitality, greater beast totem, come & get me, unexpected strike, strength surging, eater of magic barbarian who is great at acrobatics and perception. Overall Ranking 7 Elewan’s Pathfinder Barbarian Guide – This is supposed to be a complete barbarian guide.
The guide chiefly recommends a drunken brute / invulnerable human or half-elf, two-handed melee fighting, beast totem, hurling charger barbarian who is great at acrobatics, perception and survival.He gains an extra two rounds at level 11th and 20th.Type of Feat: General Prerequisite: Epic Barbarian, Intimidate 25 ranks.Where the fighter would rely on training and discipline, the barbarian enters a berserker state that makes him stronger, tougher, and more determined but less concerned with his health. He retains all the other benefits of the class (damage reduction, fast movement, trap sense, and uncanny dodge).These spectacular rages leave him winded, and he only has the energy for a few a days, but those usually suffice. Hit die : d12 Base Attack Bonus progression : High Saving Throws : High = Fortitude low = Reflex, Will Proficiencies : Weapons: Simple & Martial. (except tower shields) Skill Points : ( 4 Int modifier ) ×4 at 1st Character level.As more guides are found, they will be added to this list.